

There's a comfort zone to be found in the calm between missions and even the occasional infiltration can seem like a sedate by-the-numbers operation. The hours I've spent with it have been mostly enjoyable but many of the minutes within those hours have been spent on a form of autopilot.Īt those times - when I feel I'm going through motions that I've learned rather than reacting to the motions of the AI and the setup of the security forces – Satellite Reign feels amiable rather than tense or exhilarating. As with the aesthetics, the widescreen, zoomed out view is of a game I admire, but the finer details are often frustrating and repetitive.

It's a small pill to swallow, that disconnect between place and (Hiro) protagonists, but together with some of the more fiddly aspects of the tactical combat and stealth, it prevented Satellite Reign from settling down as smoothly as I had hoped it would. That'd be fine if their dress sense helped them to mingle with the crowd but most inhabitants of Reign's city look like drones rather than disco-goths. Over-eager cosplayers looking to make their outfits pop rather than corporate agents engaging in a bloody battle for supremacy. My team of agents look more like the crowd of thirty-something punk-by-night office workers who were hanging onto their youth by hanging around with teenagers at Jilly's Rockworld back in the day. It's natural that a game set within a city that is such a convincing rendition of electric dreams made solid would instantly appeal to a huge swathe of those who have grown up with or recently embraced these particular flavours of science fiction.Ĭonsidered from street-level, where the citizens as well as the city itself must convince, Satellite Reign isn't quite as impressive. Syndicate, yes, but also Gibson, Bladerunner, Mœbius and Otomo. To be wholly immune to the big picture of this cyberpunk cityscape, you'd have to be indifferent to the influences that are fused into the environment. But I've been down in the streets for the last few days to take a closer look at the city. Satellite Reign is, from the wide-scan satellite's view, a thing of beauty and promise.
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Its city is open, a series of district-hubs with opportunities and mission locations scattered across them, and there are many possible routes to victory. Yes, it looks and feels a little like Syndicate, but 5 Lives' Kickstarted RTS-RPG does not slavishly follow a model from the past. When I consider Satellite Reign as a whole, a grand canvas spattered with raindrops, neon and bulletholes, I'm in love with it.
